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Microsoft shares a behind-the-scenes look at the development of ‘Senua’s Saga: Hellbade II’


It’s been almost two years since Microsoft announced Senua’s Saga: Hellblade II at The Game Awards at the end of 2019. Since then, we’ve heard little about the sequel to one of the best games of 2017. But during the company second showcase E3, Microsoft shared an update on the title – it just wasn’t your only progress report.

Instead of a new cinematic trailer or revealed gameplay, Ninja Theory founder Tameem Antoniades has detailed some of the work that went into the game before it went into full production. For example, he said the studio sent art and audio teams to photograph and capture Iceland. Alongside satellite imagery, Ninja Theory plans to use these materials to recreate “large oscillations” of the country’s landscape in the game.


The study also made real customs that have been leaked into the Unreal engine. To make the combat “extra real and brutal, actor Melina Juergens has been training for the past two years and“ all of our animators have had combat training. “It’s not something you expect your average game developer to say, but then this is Tameem Antoniades if you talk.

What the montage makes clear is that the scope of Hellblade II it will be different from its predecessor. A team of about 20 people made the first game, with Ninja Theory stylizing the project as an independent AAA game. The work Antoniades described makes Hellblade II sounds like a much more ambitious project.

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