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Microsoft has taken on the co-creator of ‘Portal’ to build games for the cloud

Microsoft has engaged Kim Swift, perhaps best known as co-creator of Portal, to oversee Xbox Game Studios Publishing’s collaborations with independent studies on games built for the cloud. Swift is gathering as senior director of cloud games after a stint at Stadium, where he was director of game design.

Swift was a producer of Goccia Narbacular, which was released in 2005. Valve he took the team back to that game to make a spiritual successor: Portal. Swift was the head of the project on the classic puzzle-platformer. He worked on the series Left for Dead before moving on to Hermetic games (Quantum Conundrum) and later Amazon and EA Motive.

Google shut down his internal game studies Stage of February. Many of the team members have he moved to other societies.

“Kim will be building a team focused on new experiences in the cloud, something that supports our mission to bring our Xbox games to connect 3 billion gamers to play our games,” said Peter Wyse, head of publishing by Xbox Game Studios. Polygon.

Microsoft wants to reach out to the vast number of gamers who don’t, want or need consoles or gaming PCs. It is building streaming sticks and smart TV apps so people can access the game in Xbox cloud through Game Pass without expensive dedicated hardware. So, it’s no surprise that Xbox is working on “native games in the cloud,” as Wyse put it. However, he added that “we don’t know exactly what it looks like today, or what it even plays,” so these games are probably a long way off.

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