Previously, AMD didn’t really have mobile graphics cards that could properly support Nvidia’s line of GPUs for RTX 30 series laptops, but that changes today with the introduction of AMD’s new line of Radeon RX 6000M mobile GPUs.
Based on the latest AMD RDNA architecture 2, the new RX 6000M line consists of three new mobile GPUs designed for a range of power and price tag targets, titled from the flagship Radeon RX 6800M. But for more information here is a breakdown of AMD’s new mobile GPUs:
- In Radeon RX 6800M will target systems of 145 watts and above and will feature 12 GB of GDDR6 vRAM, 96 MB of Infinite Cache, and 40 computing units and beam accelerators. AMD says this graphics card is designed to provide a solid gaming experience at 1440p / 120 fps.
- In Radeon RX 6700M will target systems with up to 135 watts of power and feature 10 GB of GDDR6 vRAM, 80 MB of Infinity Cache, and 36 computing units and ray accelerators, with AMD saying the card is intended to support gaming at 1440p / 100 fps.
- In Radeon RX 6600M it will address systems with 100 watts of power and will feature 8 GB of GDDR6 vRAM, 32 MB of Infinite Cache, and 28 computing units and ray accelerators. AMD says this card is intended for gaming at 1080p / 100fps.
While I haven’t had a chance to test all of these GPUs out there, during my time running RX 6800M on the Asus ROG Strix G15 Advantage Edition, I found that the 6800M offers similar performance to an Nvidia RTX 3070 card or better, depending on the specific title and how well the game is optimized for AMD GPUs. These are some pretty encouraging figures, so given the cost of these cards to put in retail devices, AMD’s new mobile GPUs seem to put some competitive pressure on all Nvidia-based gaming computers.
However, the new mobile GPUs aren’t the only tricks that AMD has up its sleeve, so now with competitive products in both the CPU and GPU segments, AMD is also introducing the new AMD Advantage Design Framework. The idea behind AMD Advantage is that it not only provides an extra boost in performance and battery life for new systems with a full AMD silicon suite (thanks to things like Infinite Cache, SmartShift, and Smart Access Memory), also describes a number of important specifications and features that device manufacturers will have to support to earn AMD’s seal of approval.
Notable criteria that will be required on new AMD Advantage systems include IPS or OLED screens (without TA or VN panels) with 300+ nits of brightness, displays with refresh rates of 144Hz or higher, support for AMD FreeSync Premium, fairly good cooling to prevent a system’s WASD keys from hitting 40C, and even more so. In short, you can think of AMD Advantage as AMD is committed Intel’s Evo platform, but for gaming computers.
And if that wasn’t enough, AMD is also growing support for AMD’s Super Resolution FidelityFX (which is AMD’s take Nvidia DLSS technology) to several generations of GPUs (including Radeon RX 6000, Radeon RX 5000, RX Vega, and even more) and individual games such as Godfall, although the latter method will be a case in point as developers will have to modify the software to support FidelityFX Super Resolution individually. By offering greater control and balance over image quality and resolution, AMD claims that FSR can increase performance by up to 250% in some cases.
But the bigger picture is that while Nvidia will continue to enjoy an advantage when it comes to mobile graphics (due in large part to AMD not having a real answer to the RTX 3080 in the phone), for everyone except the high-end systems. -end more beastly, AMD must now have a discrete competitive graphics option for a variety of systems and prices.
The first two laptops to feature AMD Advantage certification will be the Asus ROG Strix G15 Advantage Edition and HP Omen 16, with more laptops from virtually all of the big-name notebook manufacturers expected to arrive later this summer and fall.